Tranquil. - READ ALL OF IT.
Chapter One of Roleplay background.
In separate time, separate space, on a planet covered in tall, fierce, rocky mountains towering to the skies, there exists a valley deep in the crevice of two especially massive mountains. Between the two mountains and surrounded by mounds or walls of boulders lies a lush valley full of streams, rivers, and lakes as well as trees, grasses, and large, open plains as well as forests.
The race of Man had long lived here, but longer than them still had lived the Elves. When their rocket powered machines had crashed into their lush forests, they had immediately attacked the men in the strange suits. A distant colony of people had tried to migrate here, and when they had landed they were immediately assaulted by elves, of which a six month long war persisted after landing.
In the end, the mass numbers of elves won out, and they destroyed the humans machines and enslaved the remaining number of humans, teaching their children the elven ways. After nearly a century, a strong young human by the name of Tychul rose up against the elves, gathering his fellow humankind to break off their imprisonment, demanding freedom.
After several years of riots in the elven cities and open war, the elves allowed the humans to be banished from their lands, throwing them upon the harsh plains. There the Humans, the most innovative of peoples, constructed mighty castles out of stone, and forged weapons of steel after many tireless years.
After almost two hundred years since landing in the humongous valley of their new home, they were a powerful, thriving nation, having a tendency to reproduce in much larger numbers than the elves as faster rates. Most speculation to this difference is usually judged because peoples of elven blood generally lived about four human lifetimes before wasting away into the afterlife.
With all the old wise elves that had upheld the beliefs of enslaving the humans and buried deep within themselves bitterly their prejudices dead, a new young generation of elves decided it was better and more prudent to make peace with the rapidly advancing humankind.
Therefore delegates were sent out, trade routes created, and cross-border travel permitted. For many merry years peace persisted, until present day.
Chapter Two of roleplay background.
Three weeks proceeding the current roleplay's timeline a human scout was forging far into the north despite the warnings of the human elders and elf premonitions, cresting a hill at the northern tip of the humans' borders. What he saw there began a landslide of events that would forever alter the course of mortal history.
Talisin was good at what he did. Scouting. He had already finished the Northern Maps his father, another prominent Scout, had begun. His thirst for new territory thrived within him, the hunger of youth wild within him. On this present day he had left his girl, Julie, at their cottage in the Vile Swamps, before proclaming he was going to go beyond the accepted border.
No one had ever gone that far, or dared, due to the treacherous terrain and whisper of devils. "Nonsense!" He had declared, daring the world to try to deal him a hand he couldn't handle. Therefore despite his humble partner's protests, he had set into the wild beyond, making his mark on human and elfkind history.
He looked around. Below him lay a deeper set valley below a long set of blackened, burned cliffs. If he had ever talked with an elven scout, who had long since tabooed these territories, he would have known that some rocks were better left unturned.
But as fate would have it, our young explorer was full of the recklessness of young age and raging hormones, probably contributing to what happened next.
In short, he was captured by a raiding party of orcs, who had been dormant for a millenium, hiding deep within their caves. Most of the elves had forgotten them, dismissing them as fairy tales and so unlike the humans, were content with tradition and simply not venturing into those lands. The young human scout, Talisin, tipped the iceberg, and after narrowly escaping, taunting their leader, and letting slip after being questioned of who or what he was that he had an entire nation of people, as well as elves too, the orcs immediately set into action.
Now, the orcs had been woefully ignorant of other mortals in their valley for the longest of times. They lived considerably longer than elves, faring well over five hundred years. Having been more than a thousand more years since they thought elf threat extinguished, they were absolutely shocked that not only were the elves thriving in their forests, but a new race, Man, had also taken up holdings in their lands.
When the elders and the Orc King heard news of this, they immediately summoned the old armies, recruited new ones, sharpened their weapons, and prepared for war.
Talisin remained with them for a week, before escaping their beatings and torture, making a beeline for the capital, telling the King of Mankind what he had heard.
RACES TO CHOOSE FROM:
Half Elf(Father was elf):
Half Human(Father was human):
Tearsfall: Capital of the elves, looks like a whirlwind of trees forged into the sky, resembling a massive tree trunk with multiple communities inside the size of normal human cities. The concept of "cities" plural resonated simply with the Humans, there are only camps and roadside villages beyond the town of Tearsfall.
Tychul: Named after the man who had brought them out of their chains and to breathe the air that humans craved, it is a modern marvel of technology. With well fortified walls, in a series of unique and strategically planned patterns, in another world it would've have been named a "Citadel." It is clear that elven influence is involved, for although warlike and prideful in nature, there is a multitudes of gardens, groves, and trees throughout the small towns within the massive city.
Ayielding: The only other Human town, far to the north, on the very edge of the human's borders. It is the farthest they have settled, and it is full of proud people who are loyal to the King. It is surrounded by a fortified wall, and is a proud city of military might and architecture.
General idea of the map:
Imagine a valley in the shape of an oval. The curved "points" of the oval are the north and south ends. Mountains completely surround the area, barring anyone that would wish to venture beyond, inside. The Mountains are steep, rough, and rain ceaselessly, the water pouring off and filling the rivers and streams of the valley. In the southern end are the thick, populated wilderness of the elves, where they guard their lands with bows, arrows, and stealth.
Imagine a shoe. The sole, and most of the shoe are the woods in the southern ends of the valley. The ankle part of the shoe(think converse shoes), stretches up the left/west side of the valley. To the right of that ankle and above the rest of the shoe, are the vast, open human controlled plains filled with grain and open frontiers. The border of both human and elves end at a point, level with one another, where the woodland stops and the plains meet rough, barren terrain filled with rocky, gray, cold, ceaselessly snowing plateus.
These uninhabited lands are where the orcs dwell. Tychul, the capital of the humans is located in the center of their circular borders, cresting inside the open area of the ankle and bottom shoe portions of woodlands controlled by the elves while the city of Ayielding, nicknamed Sentinel of the Stars is at the very northern tip of their lands, bordering the snowy barren wastelands infested with orcs.
Where the ankle portion of the woodland shoe and the northern boundaries of the human circle stop, everything to the south including human and elf makes up about 40% of the valley. Everything above that are uncharted cavernous, rocky, mountainaous ravines, making up 60% of the valley.
The elven city of Tearsfall lies in the southwestern tip of the deeply infested woodland shoe, towering high into the sky protected by uninhabitable(by human or orc) trees under the shadow of the great mountain.
Authors note. READ THIS.
I may have to make a few additions, some of the higher class of roleplayers will probably mention what those will have to be. I will be glad to do so, for I know everything I need to know about this idea, I simply didn't want to overwhelm you with all the histories and wealth of information. If you wish to contact me when I am not on A4, please email me or message me at email@example.com. Yes, that is my msn messenger ID.
Please read EVERYTHING I have written, and if you have any questions, please REREAD what I wrote because more than likely the answer is there.
Experienced roleplayers should have this down by now, but to give you a guideline I'll throw this down, it's pretty standard.
Bio(Don't be afraid to give much detail to this! This may not be the only roleplay thread made for this material, I will probably continue the series.):
Other(Optional, the more you add, the more likely I'll let you in.)
Additonal Notes and Whims (where I throw in whatever I forgot to mention)
1. Elves have a bit of magic, humans do not. It's minor healing(they won't waste time with surgeries, another human concept). Only specially trained clerics are able to heal grievous wounds, and the healing power is amplified with the number of people wielding the magic.
2. Humans have shorter lives.
3. Half-elves can live to about two hundred years, Half-Humans live generally shorter lives than anyone else.
4. The Humans who landed gave the name to the world "Tranquil" although in the elven language they name it "Symnon" meaning literally "Unending Life" or "Immortal."
STARTING LOCATION REQUIRED:
Everyone starts at Ayielding.